| Books - Comics & Graphic Novels |
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| 181. Smile by Raina Telgemeier | |
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Editorial Review This coming-of-age true story is sure to resonate with anyone who has ever been in middle school, and especially those who have ever had a bit of their own dental drama. Reviews
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| 182. Batwoman: Elegy by Greg Rucka | |
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| 183. The Days are Just Packed: A Calvin and Hobbes Collection by Bill Watterson | |
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Summer is the time when Calvin and Hobbes can hang out in the treehouse and plot their next attacks on Susie, if they're not busy fighting with each other, that is. This book also contains some of Calvin's best snowman art. Procrastinators will love Calvin's newest invention - the Time Machine, or perhaps not? This is definitely one of the best C&H books around. Note that there are two series of C&H collections: individual wide-format albums, each covering an entire year of strips (will call it "regular"), and the vertical aspect ratio "treasury series" which covers selected comics from two regular C&H books. Note that C&H ran for a year in newspapers, so there's 10 regular books and 5 treasury books. Though the cartoons are slightly smaller in the treasury collection, each treasury book is far thicker and contains more strips than a regular book, and is furthermore less expensive, so treasury books are a real bargain. "The Days Are Just Packed" belongs to the regular series and was published in 1993.
This book is excellent and relatively benign humor, good for any occasion when you need a break from the world. More amazing, this book can be read over and over, and each time you'll still find it funny. I strongly recommend this book.
It's not really a humor accessible to children, such as Garfield, but humor for adults based on a child's unique view on the world. I'm sure we were all like Calvin at some point. And we all had a Hobbes. No matter what your age Calvin and Hobbes will always remind you of the innocence of childhood and the outrageous imagination within.
Calvin, one of his best known characters, is the trouble-making kid in the school. He is funny and imaginative and likes to make funa and games with his "real" pet friend Hobbes. Through the comics, you can see the relationship between a stuffed animal and a human. In this comic though, Hobbes "comes to life" in Calvins eyes. The things that Calvin can sometimes get involved in is so hilarious and sometimes out of this world. I guarantee that anyone that loves comics will fall in love with this one and should definitely buy this book to start their collection of classic comics. All of Bill Waterson's comic books are very well done and very professional. His work is his life and it shows the time and consideration it took to make these characters come to life. Thank you Mr. Waterson for creating such a great comic and thatnk you people for reading my review!
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| 184. The Far Side ® Gallery 2 by Gary Larson | |
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| 185. The League of Extraordinary Gentlemen, Vol. 1 by Alan Moore | |
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If that, in and of itself, is not enough of a hook to get your interested in checking out this collection of the first comic book adventure of the League of Extraordinary Gentlemen let me remind you that Alan Moore is doing the writing. The artwork by Kevin O'Neill is certainly evocative of the turn of the last century, or, more to the point, does not look like a contemporary superhero comic book. Moore and O'Neill also maintain a wonderful conceit throughout the series of presenting the comics as being published at the time of the story, filled with wonderful "ads" that are often as interesting as the story (one of which actually required the initial print run of one of the issues to be destroyed, a story you will have to find related elsewhere, patient reader). Moore's intention was to deal with a superhero group before all the clich�s were established (again, similar to how "The Watchmen" was in a different reality unencumbered by the DC and Marvel universes). Seeing an obvious parallel between the Hulk and Jekyll/Hyde, Moore let his imagination roam in his alternate, technically more advanced version of Victorian London. The more you know about literary history from this period (e.g., Emile Zola's Nana is killed in the Rue Morgue by Hyde), the more you will enjoy all this work. But this first adventure for the League still works if late 19th-century fiction is not your forte. British Intelligence has discovered that cavorite, a material that makes flying machines possible, has been stolen by a mysterious Chinese figure (Oh, come on, take a wild guess who it has to be). Campion Bond of MI5 has been ordered to assemble a team of adventurers to retrieve the cavorite, which is crucial to the race to get to the Moon. "The League of Extraordinary Gentlemen" is really much more fun than we usually associate with Moore's work. Certainly his tongue has never been further in his cheeks than with this series. The first three issues of Volume 2 have seen the light of day so far this year and if you read through this original endeavor you can quickly get up to speed with the current adventure. Just remember it is 1898 and Britannia waives the rules...
The shining example of this series' achievement is the character of Mina Murray, the brilliant heroine of Bram Stoker's Dracula. Here she becomes even stronger and more assured, the clear-eyed, coolly efficient leader of this motley crew of "gentlemen." Yet, appropriately and hilariously, the men in the group (who tend to confound Victorian stereotype by being more emotional than Mina) respond to her assertive intelligence by labelling her a harpy, a shrew, a revoltingly "mannish" creature. As far as I'm concerned, Mina is the real hero--and what a hero! Finally, a woman in a graphic novel I can really admire and empathize with. TLOEG offers many such delicious treats for fans of Victorian fiction or intelligent, witty adventure tales. Dig in and enjoy.
The idea is simple: during the late Victorian and Edwardian periods, tales of heroic fiction were popular. In this series, characters from those tales are brought together for a shared adventure. In this volume, you can see Miss Mina Murray (from Bram Stoker's 'Dracula') leading a group consisting of Captain Nemo ("20,000 Leagues Under the Sea" and "Mysterious Island", Jules Verne), Allan Quartermain ("King Solomon's Mines" and lots of others, H. Rider Haggard), Dr. Hawley Griffin ("The Invisible Man", H.G. Wells) and Dr. Henry Jekyll and Mr. Edward Hyde ("The Strange Case of Dr. Jekyll and Mr. Hyde", Robert Louis Stevenson). These characters are such classics that even the most casual of readers will have heard of some of them, and if you are interested in the fiction of that period, it may well be a wonderful treat. Asd well as these characters, the book is liberally peppered with characters from various Victorian sources, up to and including pornography! Mr. Moore has certainly researched this one closely before applying his wonderful imagination. Having said that, the art by Kevin O'Neill is certainly not completely in character with the art illustrating stories of the period, but Mr. O'Neill has toned down the style he often uses to better suit the content. But wait, there's more: the volume concludes with a text story of Allan Quartermain, which features him in conjunction with Randolph Carter, John Carter and the Time Traveller (created by H.P. Lovecraft, Edgar Rice Burroughs and H.G. Wells respectively) which ties in, at least in part, with the main story. I'd like to reveal the villains of the piece, but that would be telling given that the revelation is part of the story's plot! Good choices, though. And a very enjoyable read.
Of course, this isn't a typical adventure. It's a mystery, teeming with cameos and reference. When compared with writer Moore's other works, it is surprisingly humourous and lighter in subject matter. Moore does darken some of the charcters though, reminding us that Captain Nemo is an Indian prince embittered with England, Quartermain is an opium addict, and the Invisible Man ... well, just read it and see. The art is, as always with Moore's works, reflective of the time period. The comic panels usually look like Victorian era etchings, which makes for a nice effect. Overall, it is a great read, leaving you satisfied for having done so. More to the point, it will leave you desperately awaiting the live action movie this summer, starring Sean Connery as Allan, a role he was born to play. Come on, it's Alan Moore. Just buy the sodding thing already.
In this story, the mysterious Mr. M has commissioned Wilhelmina Harker Murray (from Bram Stoker's Dracula) to gather a league of adventurers who will perform extraordinary tasks when the need arises. The first part of the story is devoted to the formidable Miss Murray's finding and assembling her group: Allan Quatermain, H. Rider Haggard's hero; Captain Nemo from Jules Verne's tale; Robert Louis Stevenson's Dr. Jekyll (and his counterpart Mr. Edward Hyde); and Hawley Griffin, from H.G. Wells' The Invisible Man. Along the way they are assisted by Auguste Dupin, literature's first detective, and threatened by Fu Manchu. There are lots of other literary references and these are fun, but you can easily enjoy this fine graphic novel without catching them. Throughout the book, in editorial notes, author blurbs, etc, the conceit is maintained that this tale was written and published in the 19th century. Also included is a heavily-illustrated prose tale, 'Allan and the Sundered Veil'. Caveat: If you are a parent buying for children, you might want to find something else -- there is a lot of graphic violence and coercive [explicits].
Staged in 1898, a certain `Cameron Bond' (in order of one code-named "M") is forming himself a team consisting of, to us, well-known literary characters. He first approaches Wilhelmina Murray to be in his team and asks her to go collect the next possible team-member, so together THEY can look for the next ... and so on. Naturally each time they go look for a new member the team has grown one person stronger. The gathering is not without problems though which makes each mini-quest (which mostly stays true to the literature in which the characters originally appeared) an interesting sub-story. Once the team is formed, consisting of Captain Nemo and Allan Quatermain among others, they're given an important task ... for `the good of the entire world'. An interesting and entertaining story, well worth the while. What makes this book extra fun though, is that all through the story there are little hints to existing books in the artwork. That's also why it's even more enjoyable if you're well-read in "normal" literature (a pro, not a must). You'll get little (non-vital) things that are not explained anywhere in the book. For example, you'll know why Mina insists on wearing her scarf.. Next to it being nowhere predictable that little extra gives it an edge over most `respectable' Graphic Novels around.
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| 186. Sound Off! #1 (DANIEL BOOM AKA LOUD BOY) by D.J. Steinberg | |
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| 187. Bone, Volume 2: The Great Cow Race by Jeff Smith | |
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>>> The release date says August 1st, but it's in bookstores already, so I don't know what's up with that.
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| 188. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott Mccloud | |
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Editorial Review Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form. Reviews
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| 189. Superman: Secret Origin by Geoff Johns | |
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| 190. Y: The Last Man, Vol. 1: Unmanned by Brian K. Vaughan | |
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list price: $12.99 -- our price: $10.39 (price subject to change: see help) Isbn: 1563899809 Publisher: Vertigo Sales Rank: 5415 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Pia Guerra's artwork, while not outstanding, is very solid. She very capably imbues each character with their own individuality. She is able to convey emotions very well and her designs for this post-apocalyptic world are subtle (i.e., the world is still recognizable, but it is very evident that things have changed). This title was a sleeper hit for Vertigo with the first two issues selling out quickly and prices jumping quickly. I assume that if you are here, you're at least mildy interested in this title. Do yourself a favor and pick it up. You will not be disappointed.
But luckily the writer of one of those failed projects (Swamp Thing's Brian K. Vaughan) came along just then and helped revive the line. He and artist Pia Guerra created a book called Y the Last Man that has quickly become one of the hottest phenomenons in comics today. In the first trade paperback collection for the series, Y the Last Man: Unmanned, we are introduced to Yorick Brown and his monkey Ampersand, who are both somehow spared when every other male on the planet dies. This first book sets up many of the events that are to follow, establishing situations like that of Yorick's mother, one of the few female Congresswomen left who is now trying to rebuild the government, or that of the Amazons, a group of women who believe the Y chromosome was an aberration and the men deserved to die off. There is a great sense of mystery surrounding this series. Vaughan has done a wonderful job of leaving certain aspects of the story unresolved yet still maintaining the fans' interests in what the answers to those questions might be. Readers might wonder, for example, what causes the deaths of all the men on Earth. Was it the removal of a mystical artifact from its homeland or an experiment in cloning gone wrong that killed the men? Might the cause have been some kind of biological weapon created by the government, thus satisfying conspiracy theorists the world over? It could be any or all of those things. Y the Last Man defies easy classification, using elements of fantasy, science fiction and political intrigue as a backdrop for its characters to explore, all while weaving an atmosphere mired in the unknown that keeps the readers in suspense. But like all of the best Vertigo books, Y is driven by character more than anything else. Y rises above the standard plot devices that usually plague stories about the end of the world, because, despite being set in a post-apocalyptic world, it is not about that apocalypse. The reasons behind the deaths of the men are unimportant. Here the focus is instead on how the people left behind act when forced into this situation, and what is most amazing about this book is how true it seems, how real. Most of the credit for that belongs to artist Pia Guerra for making the world resemble our own so closely that it feels authentic. When we see the congested highways filled with cars, behind the wheels of which sit the bodies of dead men, we feel the anguish the characters must, and it leads us to contemplate how we would cope with such a predicament. Similarly, Guerra convinces us the characters are truly alive with facial expressions and mannerisms that would give the best actors in Hollywood a run for their money, especially in our lead character Yorick and one of the villains of the piece, the Amazon leader Victoria. Cleverly written and beautifully drawn, Y the Last Man is an incredible book that bursts through clich�s and explores interesting characters in a world not too far removed from our own. The monthly adventures of Yorick Brown gain at least a thousand new readers each month, and as sales continue to climb, it is on pace to surpass Alias as the highest selling mature readers book on the market today. If you haven't yet jumped on the bandwagon and tried Y the Last Man: Unmanned, I can't help but wonder why. (And I promise that the book is really better than that pun was.)
Brian Vaughn gives us a story part post-Apocalyptic sci-fi, part sociological discourse, and part road story, all wrapped up into one. His lead character, Yorick Brown, is an everyman. Nothing special about him other than that he's an adept escape artist. Other than that, he's your typical, semi-motivated twentysomething who was just trying to get by like most of us. Now he's the sole survivor of the entire male population (along with his pet monkey) and a political pawn that the now female-controlled world wants to either kill, study or use to propogate the species. And all the while, all Yorick really wants to do is find his girlfriend who's in Australia! Artist, Pia Guerra, has a straightforward style and excellent storytelling skills. She reminds me a lot of Dave Gibbons of Watchmen fame, which is a high compliment. Y, the Last Man: Unmanned has interesting characters and a page-turning story that just won't let you go! If you like post-Apocalyptic stories like Planet of the Apes, Logan's Run, Omega Man or Road Warrior, you'll love this book. I look forward to future volumes of this series. ... Read more | |
| 191. Maximum Ride: The Manga, Vol. 1 by James Patterson, NaRae Lee | |
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| 192. Death Note Box Set (Vol. 1-13) by Tsugumi Ohba | |
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| 193. The Sandman Vol. 4: Season of Mists by Neil Gaiman, Neil Gaiman, Kelley Jones, Harlan Ellison, Mike Dringenberg | |
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Sandman is a seventy-five issue comic book series which follows Morpheus, a divine being known also as Sandman, as he explores the dreams of humanity and deals with other divine creatures in order to better understand mankind. Season of Mists, the third story arc in the series, begins with the Sandman, Lord of Dreams, journeying into Hell in order to forgive a woman he condemned nearly ten thousand years ago. Things quickly become complicated, however, when Lucifer decides to resign as king of Hell, and leaves the Sandman with the key to his kingdom. As the story progresses, the Sandman finds himself debating what to do with an empty Hell, as well as contemplating what it would mean to forgive the woman he condemned. Gaiman writes the above story in a poetic narrative that incorporates a variety of literary techniques. The divine beings the Sandman encounters speak in an almost musical pattern that uses a lot of alliteration, and one scene, in which the Sandman speaks to a group of historical writers, is even written completely in iambic pentameter. The style works extremely well, since it also serves as an allusion to the poetic works of Shakespeare (who even makes a brief appearance in the tale), Dante's Divine Comedy, and John Milton's poem Paradise Lost, all of which are classic literary works that explore similar themes of sin and redemption. The majority of Gaiman's literary techniques, however, are incorporated into the story through the art. Most of the figurative language, such as metaphors, allusions, and imagery are made literal by the visible depictions of characters and locations. In one scene, all the divine beings the Sandman encounters are each drawn according to the art styles of the cultures from which they originate. In another scene, we see the horrors occurring at a boarding school for troubled boys. Flip back a few pages to the depiction of Hell, and the similarities between the two locations become clear. Most effective, however, is the scene in which Lucifer congratulates God on the beauty of a sunset. The painting which accompanies the statement conveys that beauty far more effectively than words ever could. Neil Gaiman's Sandman: Season of Mists is a fantastical and intelligent tale that belongs in any literary collection.
In Season of Mists, Sandman AKA Dream AKA Morpheus, the series' main character and the member of the Endless who controls the realm of dreams, ventures into Hell to free a former lover he condemned there thousands of years ago. When he arrives, he finds Lucifer preparing to abandon his post, evicting all of the damned and demons and locking the gates. He gives the key to Hell to Morpheus. Afterwards, a horde of deities, from Anubis to Odin, storm Morpheus' realm, called "the Dreaming," wanting to bargain for the key. Gaiman's examination of the mythologies and religions of mankind is somehow admiring, thought-provoking and humorous at the same time. His use of characterization is marvelous and his sense of suspense is always second to none. Meanwhile, Mike Dringenberg, the artist of most the saga, creates marvels for the eyes with his portrayals of surreal settings such as Hell and the Dreaming. Although latter story archs would surpass it, Seasons of the Mist was a bold new step for Sandman and showed many of the traits that made it such a great series.
The only thing I don't like about this story is the art. While the prologue and epilogue are very well drawn, and the interlude is okay, Kelly Jones, who drew the rest of the story, is my least favorite Sandman artist. In one panel Dream grins like a chimpanzee. Death is just weird, and bears almost no physical resemblance to her usual self. And what happened to the Lucifer from issue 4? He was cool, but I don't like the way he looks now. BUT...none of this should impact your enjoyment of the story. Can't judge by appearances, and all that, yes? Season of Mists remains one of the best Sandman story arcs (aren't they all). And *you* may like the art; some people consider it the best in the series. I just don't, that's all. Definitely, whether you're new to Gaiman or already a fan, pick up Season of Mists; you're in for a really great read.
Dream sets out to Hell to free Nada. However, once he arrives there, he finds Lucifer closing up and moving on. He has decided not to rule Hell anymore and gives the Key to Hell to Dream. This is where the story really begins... The research that Neil, put into this series is fantastic! He takes pieces from virtually every religion and mythology in the world and stirs them up in his own special Sandman stew. Once word gets around that Dream is now ruler of Hell, many assorted deities (such as Odin and Thor of the Norse Gods, faeries, assorted demons, etc.) plead their case that Dream should give them the key to Hell. Seeing the various characters interact with each other is the most interesting part of this complex story. The ending (which I won't give away) is very surprising, yet it makes sense. The art for these issues is terrific and the characters are equally great. This series contains the first appearences of Despair, Delirium, Lucifer, and Nuala all of whom would become major players in the series.
Although the art was generally good, I found it a little off, at times. In particular, I didn't like the depiction of Dream or Death. I much better preferred how they appeared in Preludes and Nocturnes. To compound this problem, the text oftentimes had inconsistent images of both Dream and Death. I'm not sure why Dream sometimes appeared strikingly different in different cells on the same page, and I must say I found such occurrences distracting. I have no complaints on the story, however. Gaiman raises the bar here, and deeply immerses the text with the various myths held by civilizations past and present. Gaiman is obviously very familiar with these themes; his firm control of the narrative and adept insertion of these various complicated mythologies provides the reader access to people and places no other graphic novel does. Further, only someone with as puckish a sense of humour as Gaiman could contrive a situation where the Norse God Thor would put the moves on the Egyptian cat Goddess, Bast. Thor appears to be quite the party animal, too: drinker, swearer and maker of rowdy jokes. Like the other texts in the Sandman canon, I highly recommend Season of Mists. It is with this tome that Gaiman flaunts his `literariness' and proves that comics are capable of high art, too.
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| 194. All Star Superman, Vol. 1 by Grant Morrison | |
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Editorial Review In the first volume, the World's Greatest Super-Hero rescues a doomed group of astronauts on the surface of the sun when he's exposed to massive amounts of solar radiation no one could possibly anticipate how he'll be affected - except Lex Luthor! Reviews
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| 195. Thurber: Writings and Drawings (Library of America) by James Thurber | |
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| 196. Bone, Volume 3: Eyes of the Storm by Jeff Smith | |
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Still rooted in humor, still geared towards an all-ages audience, still showing its strong Carl Barks (Donald Duck, Uncle Scrooge) and Bill Watterson (Calvin & Hobbes) influence, the third volume of the nine-volume "Bone" series, "Eyes Of The Storm," picks up where the first two left off, showing the wacky adventures of the bone creatures as they get involved with the characters populating a quaint little valley. But here Smith begins to sow the seeds of tragedy, despair and darkness that make their way into the series later on. Yet it's still all in good fun, with plenty of laughs, thrills and excitement. Timeless is every way, "Bone" is an expansive story about three "bone creatures" (you'd have to see them to understand) that find themselves in a valley peopled with an assortment of crazy and interesting characters. Looming over it all is the menace of a great evil, first glimpsed by the ferocious (and funny) rat creatures, but later revealed to be something much more disturbing. Jeff Smith's "Bone" series is a critically acclaimed but criminally overlooked epic. Critics recognize Smith's masterful storytelling abilities and are drawn to his mix of all-ages humor and more mature darkness, but the black and white art and lack of superheroes is anathema to most comic book readers, making it a hit only in the "underground" sense. Readers able to look past the lack of men in tights and color artwork will delight in this series. Smith combines the kind of classic storytelling perfected by the likes of the legendary Barks and Watterson - gleefully funny cartooning with outrageously expressive faces and gestures - with the epic and engaging plotting of a sweeping fairy tale. "Bone" walks a tightrope and walks it well, managing to be something fans of both Donald Duck and Bilbo Baggins can enjoy. "Bone" is essential reading that no lover of the comic artform should skip. Little doubt people will still be reading "Bone" 50 years from now. Broad in scope yet personal and quaint, this is a charming story in every way that will surely outlast 90 percent of other comic works on the shelf.
While this volume does not have the quantity of zany humor found in the first two volumes, it does meet its quota of unforgettable moments. Smiley's dubious rescue of Phoney and Lucius the bartender from another pack of rats, as well as the bet made between Phoney and Lucius soon after are to be forever etched into the memory. Also notable is the introduction of the mastermind behind the ill befalling the valley, the incorporeal Lord of the Locusts. If it were not for some of the details surrounding Thorn's past, which seem a bit overused to me, I would give this 5 stars in an instant. As it is, I am giving it 4, but consider this volume a must-have despite the missing star.
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| 197. What It Is by Lynda Barry | |
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| 198. Squee's Wonderful Big Giant Book of Unspeakable Horrors by Jhonen Vasquez | |
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| 199. B Is for Beer by Tom Robbins | |
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Editorial Review A Children's Book About Beer? Yes, believe it or not—but B Is for Beer is also a book for adults, and bear in mind that it's the work of maverick bestselling novelist Tom Robbins, inter-nationally known for his ability to both seriously illuminate and comically entertain. nce upon a time (right about now) there was a planet (how about this one?) whose inhabitants consumed thirty-six billion gallons of beer each year (it's a fact, you can Google it). Among those affected, each in his or her own way, by all the bubbles, burps, and foam, was a smart, wide-eyed, adventurous kindergartner named Gracie; her distracted mommy; her insensitive dad; her non-conformist uncle; and a magical, butt-kicking intruder from a world within our world. Populated by the aforementioned characters—and as charming as it may be subversive—B Is for Beer involves readers, young and old, in a surprising, far-reaching investigation into the limits of reality, the transformative powers of children, and, of course, the ultimate meaning of a tall, cold brewski. Reviews
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| 200. Time of Your Life (Buffy the Vampire Slayer, Season 8, Vol. 4) by Joss Whedon, Jeff Loeb | |
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list price: $15.99 -- our price: $10.87 (price subject to change: see help) Isbn: 1595823107 Publisher: Dark Horse Sales Rank: 5765 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Reviews
2 of 2 people found the following review helpful: 3.0 out of 5 stars It's Okay..., August 12, 2009 By Amazon Verified Purchase(What's this?) This review is from: Time of Your Life (Buffy the Vampire Slayer, Season 8, Vol. 4) (Paperback) I'll be honest, the only decent thing about this item is that the Buffy/Fray conflict has an okay storyline that help furthers Fray's story arc more-so than Buffy's. The stories have really started going downhill for the Season 8 comic, and lacks any sort of foundation. It is as though the writers are trying to stretch the story arc to its limits, and gradually diluting any sort of characterization along the way.
I suggest only getting this set simply for the Fray story arc and the issue that gives a little shout-out to the animated series. Otherwise, skip it and just buy them individually.
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