| Books - Computers & Internet - Apple |
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| 1. iPad: The Missing Manual by J. D. Biersdorfer | |||||
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list price: $24.99 -- our price: $14.99 (price subject to change: see help) Isbn: 1449387845 Publisher: O'Reilly Media Sales Rank: 835 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||||
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Editorial Review Apple's iPad is the perfect personal media center. It lets you search the Web with WiFi, helps you stay in touch with its built-in email application, and allows you to read books, magazines, and newspapers in full color. You can also play games, listen to music, watch videos, view photos, and create documents, layouts, and slideshows with iPad's iWork suite. With iPad: The Missing Manual, learning how to use this new device is a snap. The clear step-by-step instructions, undocumented shortcuts, workarounds, and lots of practical timesaving advice help you learn each feature and application -- presented with the renowned Missing Manual wit and easy-to-read format. When you tap the ^ icon in the menu bar, you can set a photo as wallpaper, assign a picture to your iPad’s Contact’s program, send a pic to MobileMe, or start a photo slideshow. To get back to your library, tap the Photos or album-name button at the top of the screen. If you have pictures in your Saved Photos album you want to ditch, you can delete a currently open picture by tapping the T icon and then tapping the Delete Photo button. To delete multiple pictures from the Saved Photos thumbnail view, tap the ^ icon, then tap the unwanted pictures to assign the Blue Checkmarks of Selection. Tap the small red Delete button on the top-left side of the menu bar. There’s a blue Cancel button on the other side of the menu bar if you change your mind. Reviews
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| 2. Mac OS X Snow Leopard: The Missing Manual by David Pogue | |
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list price: $34.99 -- our price: $23.09 (price subject to change: see help) Isbn: 0596153287 Publisher: Pogue Press Sales Rank: 2064 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review For a company that promised to "put a pause on new features," Apple sure has been busy-there's barely a feature left untouched in Mac OS X 10.6 "Snow Leopard." There's more speed, more polish, more refinement-but still no manual. Fortunately, David Pogue is back, with the humor and expertise that have made this the #1 bestselling Mac book for eight years straight. You get all the answers with jargon-free introductions to: Reviews
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| 3. iPhone Programming: The Big Nerd Ranch Guide (Big Nerd Ranch Guides) by Joe Conway, Aaron Hillegass | |
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list price: $49.99 -- our price: $31.49 (price subject to change: see help) Isbn: 0321706242 Publisher: Addison-Wesley Professional Sales Rank: 3508 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 4. Apple Pro Training Series: Final Cut Pro 7 by Diana Weynand | |
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list price: $54.99 -- our price: $34.64 (price subject to change: see help) Isbn: 0321635272 Publisher: Peachpit Press Sales Rank: 11072 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 5. Apple Training Series: iLife '11 by Dion Scoppettuolo, Mary Plummer | |
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list price: $39.99 -- our price: $26.29 (price subject to change: see help) Isbn: 032170097X Publisher: Peachpit Press Sales Rank: 8445 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 6. Office 2011 for Macintosh: The Missing Manual (Missing Manuals) by Chris Grover | |
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list price: $34.99 -- our price: $23.09 (price subject to change: see help) Isbn: 1449393357 Publisher: Pogue Press Sales Rank: 11235 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Office 2011 for Mac is easy to use, but to unleash its full power, you need to go beyond the basics. This entertaining guide not only gets you started with Word, Excel, PowerPoint, and the new Outlook for Mac, it also reveals useful lots of things you didn't know the software could do. Get crystal-clear explanations on the features you use most -- and plenty of power-user tips when you're ready for more. | |
| 7. Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa by Jonathan Stark | |
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list price: $29.99 -- our price: $19.79 (price subject to change: see help) Isbn: 0596805780 Publisher: O'Reilly Media Sales Rank: 14003 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript "The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web development skills to build native iPhone applications using these technologies." "Jonathan's book is the most comprehensive documentation available for developing web applications for mobile Safari. Not just great tech coverage, this book is an easy read of purely fascinating mobile tidbits in a fun colloquial style. Must have for all PhoneGap developers." It's a fact: if you know HTML, CSS, and JavaScript, you already have the tools you need to develop your own iPhone apps. With this book, you'll learn how to use these open source web technologies to design and build apps for the iPhone and iPod Touch on the platform of your choice-without using Objective-C or Cocoa. Device-agnostic mobile apps are the wave of the future, and this book shows you how to create one product for several platforms. You'll find guidelines for converting your product into a native iPhone app using the free PhoneGap framework. And you'll learn why releasing your product as a web app first helps you find, fix, and test bugs much faster than if you went straight to the App Store with a product built with Apple's tools. This book received valuable community input through O'Reilly's Open Feedback Publishing System (OFPS). Learn more at http://labs.oreilly.com/ofps.html. Reviews
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| 8. Mac OS X Snow Leopard For Dummies by Bob LeVitus | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0470435437 Publisher: For Dummies Sales Rank: 16168 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review From starting up your Mac to setting up a network and keeping in touch via iChat AV, Mac OS X Snow Leopard For Dummies gives you the scoop on the new features and improvements that help you do more work in less time. Technology columnist Bob LeVitus has been a Mac guru for nearly two decades. Mac OS X Snow Leopard For Dummies provides just what you need to get up and running with Snow Leopard. Reviews
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| 9. My iPad (My...) by Gary Rosenzweig | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0789744716 Publisher: Que Sales Rank: 13429 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Covers iPad Wi-Fi and 3G Step-by-step instructions with callouts to iPad photos that show you exactly what to do. Help when you run into iPad problems or limitations. Tips and Notes to help you get the most from your iPad. Full-color, step-by-step tasks walk you through getting and keeping your iPad working just the way you want. Lean how to: • Connect your iPad to your Wi-Fi network and 3G networks • Synchronize data between your computer and iPad • Watch movies, TV shows, YouTube, or home videos • Surf the Web and email • Download apps to make your iPad even more useful • Create documents and spreadsheets • Build and display presentations • Find locations and get directions • Find the best games • Connect keyboards, cameras, and external displays Reviews
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| 10. Apple Pro Training Series: Final Cut Express 4 by Diana Weynand | |
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list price: $49.99 -- our price: $30.82 (price subject to change: see help) Isbn: 0321534670 Publisher: Peachpit Press Sales Rank: 15090 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 11. Apple Training Series: Mac OS X Support Essentials v10.6: A Guide to Supporting and Troubleshooting Mac OS X v10.6 Snow Leopard by Kevin M. White | |
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list price: $64.99 -- our price: $38.99 (price subject to change: see help) Isbn: 0321635345 Publisher: Peachpit Press Sales Rank: 36234 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 12. iWork '09: The Missing Manual by Josh Clark | |
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list price: $39.99 -- our price: $22.55 (price subject to change: see help) Isbn: 0596157584 Publisher: Pogue Press Sales Rank: 28019 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review With iWork '09, Apple's productivity applications have come of age. Unfortunately, their user guides are stuck in infancy. That's where iWork '09: The Missing Manual comes in. This book quickly guides you through everything you need to know about the Pages word-processor, the Numbers spreadsheet, and the Keynote presentation program that Al Gore and Steve Jobs made famous. Learn why iWork is the topic most requested by Missing Manual fans. One of the few sources available on Apple's incredible suite of programs, iWork '09: The Missing Manual will help you get the best performance out of Pages, Numbers, Keynote, and more in no time. Reviews
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| 13. Cocoa(R) Programming for Mac(R) OS X (3rd Edition) by Aaron Pablo Hillegass | |
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list price: $49.99 -- our price: $31.10 (price subject to change: see help) Isbn: 0321503619 Publisher: Addison-Wesley Professional Sales Rank: 26144 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. “Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.” —Scott Stevenson, www.theocacao.com “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.” —Tim Burks, software developer and creator of the Nu programming language, www.programming.nu “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.” —Kevin H. Spencer, Apple Certified Technical Coordinator If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation. Reviews
After reading Cocoa Programming for OS X, I feel I can say I "get" Cocoa finally. That's not to say I'm an expert, but that I can complete a simple program now, on my own, using the Cocoa frameworks and concepts. As Aaron says in the book, learing the Cocoa APIs will take much longer. I come from a Java background, with only marginal C and C++ experience. Although Aaron does not speak much about the objective-c language itself, that's ok. Apple's PDF is more than adequate to get that background. There are some things that get glossed over that I wish had been more fully explained, and some things left out altogether that I would have liked to see, such as: -- Spawning and managing multiple threads, thread safety issues -- Calling Toolbox routines or those from APIs that have not yet been "Cocoa-ized" (and integrating the Old Way into the Cocoa Way), with examples. Cocoa is nice but once you get away from building a text editor, you will need to dig into this ugly and unfriendly world at some point (unfortunately). For instance, how do I access the Airport card, how do I open and use a network socket, how can I read a DV-encoded stream from a FireWirePort and save it to disk as a QuickTime movie, how do I access a database, how do I use an OpenGL view? -- How to customize Cocoa UI elements. Like if I wanted an NSSlider with TWO sliders, a minimum and a maximum. There is an example of subclassing an NSView in the book, but that's just a drawing panel. To be fair, I'm not really criticizing Aaron for these things. The book has plenty of useful stuff, and I'm sure Aaron wants to write and sell more books, so some advanced Cocoa books that address some of these things as well as others will be welcome...I hope someone is writing them right now. I also hope someone is writing a comprehensive Cocoa API reference, as Apple's is somewhat lacking (Have you seen the phrase "Description Forthcoming" more times than you care to remember? I thought so.) The bottom line is that this is a great book that is a must-have for anyone interested in Cocoa programming. I'd probably rate it four or four-and-a-half stars, but I'm giving it five for being there when I needed it, and being the first really useful book on the subject. The best thing I can say about it is that I can now do things there is simply no way I could have before.
I found this book to be a great intro to Cocoa without a lot of preaching about how Cocoa will change the world. Carbon vs. Cocoa seems to be an almost religous debate, and I'm glad this book didn't try to overpromise the benefits of Cocoa. The book is well organized, very readable, and has good examples. It is *much* better than the O'Reilly "Learning Cocoa" book. After reading this book, you'll be able to start writing applications in Cocoa, and you'll know where to go for more info. Now, my nits: * The book explicitly stated that it was for people with a C++ or java background, but I think there should have been more direct comparisions between C++/java and Objective C. For example, saying that class functions (the ones with +) are just like static functions in C++ would have helped. * This may be an introductory book for people moving from other platforms to the Mac, but the UI for most of the applications violated Apple's UI guidelines in many ways. I think the book should have promoted following Apple's UI guidelines. * There was no discussion of exceptions, and much of the code was not exception-safe and didn't do much error checking. There wasn't even the usual disclaimer about leaving that out for simplicity. * I would have liked a quick overview at the end of some of the classes not discussed in the book with a couple of sentences about what they do. This would help to learn what's out there. I hope to see more books on Cocoa by the author. There's still lots of room for books on more advanced Cocoa topics.
Now for the potential buyer. WHAT IT IS NOT: a reference book (no list of classes etc...) or a technical book for advanced programming; a book about Java or Carbon; an introduction to object-oriented programming; an introduction to C. WHAT IT IS: an excellent introduction to programming in Objective C in the Cocoa environment of Max OS X, provided you know enough about WHAT YOU LEARN: Objective-C in Cocoa; using Apple Developer Tools; building an application in Mac OS X; how to make optimal use of Cocoa classes and API, knowing how they were conceived and meant to be used; a number of basic concepts and tips that really get you started. THE PLUS that make this book so interesting: very good and clear writing; some amusing brief 'historical' insights; you really feel the author knows what he is talking about; the author gives personal views (clearly stated as advices, not rules); follow-up, errata, examples, comments, and more on his web site; still completely useable with OS X.2 (a couple or very minor changes that are listed on the web site anyway), so that's the good time to buy it (price is down, but content is still up to date). Final comment: Objective C in Max OS X is very powerful and enjoyable.
not being the quitting type, i began to search for other books on Cocoa programming. i purchased the O'Reilly book "Learning Cocoa With Objective-C", second edition. after reading a few chapters in the O'Reilly book, then going back and re-reading the material in Mr. Hillegass' book, things began to click. since that time, the approach has proven the most useful for me is to read the O'Reilly book until i get stuck on a particular topic, then cross-reference with Mr. Hillegass' book in order to get a different perspective/explanation. in addition, working through *all* of the examples in both books has proven tremendously helpful. if i had my way, i'd combine the material from both books into a single book. :) in summary, if you buy this book and find that you are having trouble grasping the concepts, try purchasing the "Learning Cocoa with Objective-C" -- make sure to get the 2nd edition -- and see if getting a different perspective/explanation works for you.
Working through the books chapters and accompanying programming challenges you actually learn and understand step-by-step. You will quickly have your own OS X programs up and running based on the examples in the book. A great starting place for new Cocoa programmers. Four stars not five because there are a few errors in the printing that I have - however the BigNerdRanch web site has all corrections online.
THE BAD There ARE some typos in the book, but no real errors in the code that I've discovered. In many chapters, you're adding to a program you've built from an earlier chapter. On two or three occasions, variable names in the "new" chapter are different from the "old" chapter. But when doing the build, it became quite obvious and wasn't really much of an impediment -- if you can't follow the program flow and detect the problem by time you reach these chapters, you probably rushed or shouldn't be programming! Still, though, it IS a legitimate "bug" in the book. It's probaby useful that you know something about object-oriented programming. I don't mean knowing C or C++ or Objective-C -- just know a little about object-oriented concepts. Chances are, if you're a modern programmer, you already know enough to make this "bad" point meaningless. If you're a very advanced object-oriented programmer, you may want to FORGET some of what you know to appreciate the pure simplicity of the Objective-C/Cocoa object model! THE GOOD If you know programming in general, you probably DON'T need to know C or C++ or even Objective-C prior to working with this book. I came to it with an Object Pascal background with no working knowledge of C. If you can THINK then you can pick up Objective-C as you work through the book. It's REALLY very simple, even in comparison to Object Pascal. The book is very well supported on the website. There's even a page-search function with errata and user-feedback in case you get in trouble. I've used it for help with a couple of the chapter "challenges." RECOMMENDATIIONS When you're done with the book, you'll be confident and thrilled, and be ready to buy a true reference book (which I'm just getting ready to do!).
The book presumes knowledge of C and the rudiments of object-oriented programming. You can get this as go, from Apple's "The Objective C Programming Language" but you'll need to go slower and be prepared for some puzzles along the way. Also, you really need only minimal knowledge of C, mainly understanding of pointers, to work through the examples in the book. There are a few weaknesses in the book. The description of the tools, Interface Builder and Project Builder, is sparse, and the book is now a bit out of date with the current incarnation of the tools that Apple is actually shipping. The differences are minor, but can sometimes be perplexing for beginners. Also, the tools (IB in particular) can be set up in various window "modes" that totally change the layout of parts of the tool. This isn't mentioned here, or in any other Cocoa book I've seen. These however, are minor quibbles in an excellent introduction to Cocoa programming. I highly recommend this book to anyone who wants to start programming under Mac OS X. ... Read more | |
| 14. Cocoa Design Patterns by Erik M. Buck, Donald A. Yacktman | |
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list price: $49.99 -- our price: $31.18 (price subject to change: see help) Isbn: 0321535022 Publisher: Addison-Wesley Professional Sales Rank: 63635 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review “Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.” –Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you’ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple’s tools, it’s important to have a firm grasp of MVC right from the start. The book’s midsection is a catalog of the essential design patterns you’ll encounter in Cocoa, including And that’s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer. Reviews
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| 15. Programming Interactivity: A Designer's Guide to Processing, Arduino, and Openframeworks by Joshua Noble | |
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list price: $49.99 -- our price: $31.49 (price subject to change: see help) Isbn: 0596154143 Publisher: O'Reilly Media Sales Rank: 52181 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight. Reviews
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| 16. My Droid (My...) by Craig James Johnston | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0789747197 Publisher: Que Sales Rank: 29463 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Step-by-step instructions with callouts to Droid photos so that you can see exactly what to do Help when you run into Droid problems or limitations Tips and Notes to help you get the most from any Droid model: Droid Incredible, Droid Eris, Droid X, Droid 2, or Droid 1 Full-color, step-by-step tasks walk you through getting and keeping your Droid working just the way you want. Learn how to: • Get started fast! • Make the most of Droid’s Android software and state-of-the-art hardware • Discover hidden Droid shortcuts and goodies, from the Droid X Swype keyboard to face recognition • Master the unique features built into your Droid Incredible, Droid Eris, Droid X, or older Droid • Save time and money with powerful phone tools such as voicemail, automated transcription, three-way calling, and Google Voice • Set up and use any email account, from Gmail and Exchange to POP3 or IMAP • Send and receive text and multimedia messages • Communicate with contacts, including Facebook, Gmail, or Exchange contacts • Create and manage appointments, and sync them with Google Calendar • Play music and videos, search YouTube, and upload your own videos • Capture, store, and share photos…even take perfect portraits of yourself! • Connect to the Internet, Bluetooth devices, and your company’s VPN • Get instant information updates with real-time widgets • Browse the Web • Find, choose, install, and work with new Droid apps • Keep your Droid up-to-date, reliable, and running smoothly • Even if you have other Android Smartphone models, this book can help you make the most out of them Reviews
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| 17. iPhoto '09 For Dummies by Angelo Micheletti | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 047043371X Publisher: For Dummies Sales Rank: 28396 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review There’s an easy exercise to get you started and plenty of beautiful full-color photos to show you the results you can achieve. You’ll learn your way around the interface, what’s new, and how to set preferences. iPhoto ’09 For Dummies even tells about cool add-ons and ideas for iPhoto. Learn to make all your photos the best they can be. Reviews
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| 18. Sams Teach Yourself iPhone Application Development in 24 Hours (2nd Edition) (Sams Teach Yourself -- Hours) by John Ray | |
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list price: $39.99 -- our price: $26.29 (price subject to change: see help) Isbn: 0672332205 Publisher: Sams Sales Rank: 43299 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Sams Teach Yourself iPhone® Application Development Second Edition John Ray Figures and code appear as they do in Xcode Covers iOS 4.0 and up, and iPhone 4 Additional files and updates available online In just 24 sessions of one hour or less, learn how to build powerful applications for today’s hottest mobile device: the iPhone! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from setting up your iPhone development environment to building great user interfaces, sensing motion to writing multitasking applications. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common iOS development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Printed in full color—figures and code appear as they do in Xcode http://teachyourselfiphone.com Reviews
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| 19. Final Cut Express 4 Editing Workshop by Tom Wolsky | |
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list price: $38.95 -- our price: $24.20 (price subject to change: see help) Isbn: 0240810775 Publisher: Focal Press Sales Rank: 40251 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 20. Cocoa and Objective-C: Up and Running: Foundations of Mac, iPhone, and iPod touch programming by Scott Stevenson | |
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list price: $34.99 -- our price: $21.63 (price subject to change: see help) Isbn: 0596804792 Publisher: O'Reilly Media Sales Rank: 66449 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Build solid applications for Mac OS X, iPhone, and iPod Touch, regardless of whether you have basic programming skills or years of programming experience. With this book, you'll learn how to use Apple's Cocoa framework and the Objective-C language through step-by-step tutorials, hands-on exercises, clear examples, and sound advice from a Cocoa expert. Cocoa and Objective-C: Up and Running offers just enough theory to ground you, then shows you how to use Apple's rapid development tools -- Xcode and Interface Builder -- to develop Cocoa applications, manage user interaction, create great UIs, and more. You'll quickly gain the experience you need to develop sophisticated Apple software, whether you're somewhat new to programming or just new to this platform. Reviews
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