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| 1. Photoshop Elements 9: The Missing Manual by Barbara Brundage | |
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list price: $44.99 -- our price: $29.69 (price subject to change: see help) Isbn: 1449389678 Publisher: Pogue Press Sales Rank: 1904 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Elements 9 offers much of Photoshop's power without the huge price tag. It's an ideal tool for most image-editing buffs -- including scrapbookers, photographers, and aspiring graphic artists. But Elements still doesn't come with a decent manual. This bestselling book will help you get the most out of the program, from the basics to advanced tips for both Windows and Mac. Reviews
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| 2. Windows 7 For Dummies Book + DVD Bundle by Andy Rathbone | |
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list price: $27.99 -- our price: $15.30 (price subject to change: see help) Isbn: 0470523980 Publisher: For Dummies Sales Rank: 1069 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Windows 7 is Microsoft's much-anticipated new release of the operating system that powers nearly 90% of the world's computers. This two-for-one package provides the step-by-step guidance that will get you up and running with all the exciting new features. This bundle includes the complete Windows 7 For Dummies book plus a DVD with two hours of video training. Featuring the expert advice you get in the book, the DVD shows you how to accomplish various Windows tasks and displays the screens you'll see as you proceed. This great book-and-DVD package will have you comfortably using Windows 7 faster than you can say 1-2-3! Reviews
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| 3. iPad For Dummies by Edward C. Baig, Bob LeVitus | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0470580275 Publisher: For Dummies Sales Rank: 1077 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Part iPod touch, part MacBook, and part eReader—and all impressive—the iPad combines the best technological advances from all of these products into one ultraportable touch device. This full-color guide is the perfect companion to help you get up to speed and on the go with Apple's revolutionary iPad. Veteran For Dummies authors and Mac gurus begin with a look at the multi-touch interface and then move on to setting up iTunes, surfing the Web, and sending and receiving e-mail. You'll discover how to share, store, and import photos; buy and read your favorite books; get directions and use maps; rent, buy, and watch movies and TV shows; listen to the latest music; play games; shop for cool new apps; and much more. From no-nonsense basics to useful tips and techniques, iPad For Dummies will help you discover all the cool things your iPad can do. Reviews
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| 4. Windows 7: The Missing Manual by David Pogue | |
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list price: $39.99 -- our price: $26.39 (price subject to change: see help) Isbn: 0596806396 Publisher: Pogue Press Sales Rank: 1965 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review In early reviews, geeks raved about Windows 7. But if you're an ordinary mortal, learning what this new system is all about will be challenging. Fear not: David Pogue's Windows 7: The Missing Manual comes to the rescue. Like its predecessors, this book illuminates its subject with reader-friendly insight, plenty of wit, and hardnosed objectivity for beginners as well as veteran PC users. Reviews
15 of 16 people found the following review helpful: 5.0 out of 5 stars Windows 7 The Missing Manual, April 29, 2010 This review is from: Windows 7: The Missing Manual (Paperback) This is a hefty book which covers all aspects of the Windows 7 operating system. The introduction provides several pages on what's new in Windows 7, and a sidebar offering advice on how to transition from Windows XP. More than just an operator's manual, you will also get the author's insights and opinions on the many applets (small applications) included. You will get to appreciate the author's style, which is straightforward, with a little irony and humor thrown in.
Early on, author David Pogue advises the reader to get Windows Live Update, a rather large download which contains the email program, Internet Explorer, and Photo Gallery, among other things. The book then covers the basics of manipulating windows, and goes into coverage of Media Center, Internet Explorer Windows Live Mail, and Photo Gallery, all of which are heavily used, and the new feature called Device Stage. We learn that Device Stage was designed for plug-in devices, such as a digital camera, which presents a dialog box with specific information. For a camera, for example, the dialog box displays the number of photos to be downloaded, and how much space remains on the memory card. You can then perform a specific action by clicking the appropriate entry--such as downloading the photos to your PC. While device manufacturers have been writing this kind of software for some years now, Device Stage provides a standard format, so you don't have to puzzle out the interface every time you plug in a new device. Chapter 10, Internet Security, covers web browsing. We all know about anti-virus software, but these days internet security involves a lot more. There is spyware, root kits, phony web sites, and other forms of evil software out there that can steal your ID, credit card numbers, bank accounts, and so on. Get some insight on all this from author David Pogue, who discusses all the counter-measures you can take to avoid being hit. Valuable information in Chapter, 18, Hardware, covers how to interface additional devices to your PC, such as hard drives or scanners, and installing additional PC cards, such as network cards and modems. If you have installed a new device in your system and can't get it to work, you need to go to Chapter 18, Hardware, which outlines the steps you need to take to make the thing work. No individual user will want or need all the apps that come with Windows 7--you might well do without the games, for example, or in my case, making video DVDs. This allows you to skip over pages and sections which don't apply to you (I skipped over Windows DVD Maker and Windows Live Movie Maker). Don't overlook access to the web site at [...]. There you will find practice files, down loadable software, and every web address mentioned in the book. You also get access to the online edition of the book. Summary. I have merely touched upon a few things which caught my interest-- the book covers a great deal more. Author David Pogue has provided a comprehensive manual for Windows 7, in a clear and readable style, with sufficient detail for even the most advanced users. This is a comprehensive book of 887 pages, with 27 chapters in eight parts, and 4 Appendixes. If you are serious about learning Windows 7, get this book.
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| 5. Photoshop Elements 9 For Dummies (For Dummies (Computer/Tech)) by Barbara Obermeier, Ted Padova | |
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list price: $29.99 -- our price: $19.79 (price subject to change: see help) Isbn: 047087872X Publisher: For Dummies Sales Rank: 2399 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review For most of us, the professional-level Photoshop is overkill for our needs. Amateur photographers and photo enthusiasts turn to Photoshop Elements for a powerful but simpler way to edit and retouch their snapshots. Photoshop Elements 9 For Dummies, fully updated and revised for the latest release of this software product, helps you navigate Elements to create, edit, fix, share, and organize the high-quality images you desire. Full color pages bring the techniques to life and make taking great photos fun and easy. Written by veteran digital imaging and print authors Barbara Obermeier and Ted Padova, this handy reference is a highly readable and enjoyable way to learn this powerful image editing application. Reviews
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| 6. Dragon NaturallySpeaking for Dummies by David C. Kay, Doug Muder | |
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list price: $29.99 -- our price: $19.79 (price subject to change: see help) Isbn: 0764506382 Publisher: For Dummies Sales Rank: 1079 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Dragon NaturallySpeaking For Dummies targets new users who are impressed by its capabilities but want to optimize its features. The book is organized thematically and addresses the following topics: Reviews
With all speech recognition failure will happen unless you do the following: 1. Computer specifications about double of what is recommended. If the above is done, the user can enjoy close to 100% accuracy.
It is also for the person who would like to train themselves. It gives an objective view of speech recognition, and does not lower the persons expectations, rather puts them in perspective. Excellent for everyone.
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| 7. Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray, Sunni Brown, James Macanufo | |||
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(2010-07-19)
list price: $29.99 -- our price: $19.79 (price subject to change: see help) Isbn: 0596804172 Publisher: O'Reilly Media Sales Rank: 2948 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||
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Editorial Review Great things don’t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world’s most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. We're hardwired to play games. We play them for fun. We play them in our social interactions. We play them at work. That last one is tricky. "Games" and "work" don't seem like a natural pairing. Their coupling in the workplace either implies goofing off (the fun variant) or office politics (the not-so-fun type). The authors of Gamestorming, have a different perspective. They contend that an embrace and understanding of game mechanics can yield benefits in many work environments, particularly those where old hierarchical models are no longer applicable, like the creatively driven knowledge work of today’s cutting edge industries. Here is one of the 83 games featured in Gamestorming: The ELEVATOR PITCH Game Often this is the hardest thing to do in developing a new idea. An elevator pitch must be short enough to deliver in a fictional elevator ride but also contain a compelling description of the problem you’re solving, who you’ll solve it for, and one key benefit that distinguishes it from other ideas. NUMBER OF PLAYERS: Can be done individually, or with a small working group DURATION OF PLAY: Save at least 90 minutes for the entire exercise, and consider a short break after the initial idea generation is complete before prioritizing and shaping the pitch itself. Small working groups will have an easier time coming to a final pitch; in some cases it may be necessary to assign one person with follow-up accountability for the final wording after the large decisions have been made in the exercise. HOW TO PLAY: Going through the exercise involves both a generating and a formative phase. To set up the generating phase, write these headers in sequence on flip charts: To finish the setup, explain the elements and their connection to each other: The Generating Phase Next, the group may discuss areas where they have the most trouble on their current pitch. Do we know enough about the competition to claim a unique differentiator? Do we agree on a target customer? Is our market category defined, or are we trying to define something new? Where do we need to focus? Before stepping into the formative phase, the group may use dot voting, affinity mapping, or another method to prioritize and cull their ideas in each category. The Formative Phase After a set amount of time (15 minutes may be sufficient), the groups reconvene and present their draft versions of the pitch. The group may choose to role-play as a target customer while listening to the pitch, and comment or ask questions of the presenters. The exercise is complete when there is a strong direction among the group on what the pitch should and should not contain. One potential outcome is the crafting of distinct pitches for different target customers; you may direct the group to focus on this during the formative stage. STRATEGY Role play is the fastest way to test a pitch. Assuming the role of a customer (or getting some real customers to participate in the exercise) will help filter out the jargon and empty terms that may interfere with a clear pitch. If the pitch is truly believable and compelling, participants should have no problem making it real with customers. The elevator pitch, or elevator speech, is a traditional staple of the venture capital community, based on the idea that if you are pitching a business idea it should be simple enough to convey on a short elevator ride. Reviews
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| 8. Forbidden Lego: Build the Models Your Parents Warned You Against! by Ulrik Pilegaard, Mike Dooley | |
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list price: $24.95 -- our price: $16.47 (price subject to change: see help) Isbn: 1593271379 Publisher: No Starch Press Sales Rank: 3087 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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| 9. slide:ology: The Art and Science of Creating Great Presentations by Nancy Duarte | |
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(2008-08-12)
list price: $34.99 -- our price: $21.75 (price subject to change: see help) Isbn: 0596522347 Publisher: O'Reilly Media Sales Rank: 4172 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review No matter where you are on the organizational ladder, the odds are high that you've delivered a high-stakes presentation to your peers, your boss, your customers, or the general public. Presentation software is one of the few tools that requires professionals to think visually on an almost daily basis. But unlike verbal skills, effective visual expression is not easy, natural, or actively taught in schools or business training programs. slide:ology fills that void. Millions of presentations and billions of slides have been produced -- and most of them miss the mark. slide:ology will challenge your traditional approach to creating slides by teaching you how to be a visual thinker. And it will help your career by creating momentum for your cause. Reviews
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| 10. Presentation Zen: Simple Ideas on Presentation Design and Delivery by Garr Reynolds | |
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(2008-01-04)
list price: $34.99 -- our price: $23.09 (price subject to change: see help) Isbn: 0321525655 Publisher: New Riders Press Sales Rank: 3646 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations. Reviews
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| 11. Head First Java, 2nd Edition by Kathy Sierra, Bert Bates | |
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list price: $44.95 -- our price: $29.67 (price subject to change: see help) Isbn: 0596009208 Publisher: O'Reilly Media Sales Rank: 2583 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and its effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java.You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI.And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform.Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required.So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information.Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you. Reviews
With those questions in mind, I started to read "Head First Java". Since I consider myself a Java expert (I wrote a Java book myself, after all), I decided that I would NOT read the book from cover to cover. Instead, I would randomly flip through the book for the humorous stories and photos. I figured that if I cannot learn much new about Java from a "beginner" book, I can at least have some fun. Geez, I was wrong. I was ADDICTED to the book's short stories, annotated code snippets, mock interviews, puzzle games and brain exercises. They are not only entertaining but also informative. It may be a beginner's book but the stuff they cover are definitely deep enough for expert readers as well (e.g. multiple inheritance, polymorphism, inner classes, threads, RMI, ... just to name a few). The best of all is that I can actually remember the things I learned from the book because I associate them with the stories and pictures. I guess it has something to do with the fact that both sides of my brain are active when reading this book: The right side is for the stories and the left side is for the technical and logic stuff. There are other great Java books (e.g. "Thinking in Java" by Bruce Eckel) in the market. But they are all very serious and require the readers to spend hours to read entire chapters. The great thing about "Head First Java" is that the bite-size code snippets and stories allow me to learn something about Java in my 5-10 minutes spare time, one piece a time. The overall writing style is casual and enlightened. The presentation style (fonts and placements of graphical elements) fits the content very well. The book covers a wide variety of Java topics including: basic code structure and language syntax, OOP concepts, math and numbers, exception handling, the Swing GUI library, serialization, network, and distributed computing. Of course, the casual style is not for everyone. I know people who love the re-assuring feeling from "serious" books. But I can re-assure you that Kathy and Bert are authoritative figures in the Java training community. The content is absolutely first class. I highly recommend "Head First Java" for both Java beginners and expert readers.
The book is an excellent introduction to Java. It covers all the typical topics of a basic introductory text and some extra including serialization, networking, and distributed computing. Each topic is covered in a fun way with important information highlighted. The authors use stories, fake interviews, pictures, and assorted other clever techniques to catch your imagination and make the topics memorable. There are plenty of exercises (with answers) to help you check to be sure you understood each chapter. And there are plenty of fun programs to code including a cool music machine instead of the typical "reverse a String" exercises. If you are looking for a traditional text then this book is definitely not for you. Instructors should think carefully whether this book fits in with their style of teaching. This book is not for everyone but if you want to learn Java and object oriented programming in fun and unique way then this is the book you want. Now I just have to figure out how to keep it away from my students.
This book starts with the basics of Java and progresses clear through to RMI and JINI. Granted, those last subjects are just touched on, but at least you're exposed to them. Even after all the Java tutorial manuals I've read, I still got a lot out of this book. For instance, I always was sort of fuzzy on the event listener logic. The Head First explanation was one of the most understandable (and entertaining) treatments of it that I've ever read. Likewise, inner classes were always confusing to me. The coverage of that subject here makes it sound so simple. And why do you need this if you're a Notes/Domino developer? If you've never worked with Java, you're probably intimidated by the subject and afraid to get started. Don't be... This is the most fun you'll ever have learning a new skill. While it doesn't talk specifically about how to code a Java agent in a Notes application, you'll learn the concepts and the syntax you'll need to be able to do that. Once you have those skills in place, you can move on to a book specific to using Java in a Notes environment (such as Domino Development With Java by Tony Patton). The book doesn't assume you're a programming guru to get started. You will learn a lot from this material, and it's something you need to do in order to continue to stay relevant in the IBM/Lotus world. Conclusion
I'm a 47 year old programmer that has basically seen it all in my 25+ years in IT. Though I've been busy with Java for more than 2 years, I until recently still saw myself as an absolute beginner. Why you might ask? Well for starters all my Java was simply "hobby" work, I did not use it at work. Secondly, and the most important reason, is that I simply did not understand and grasp some of the key concepts of OO that one needs to know to be able to fully use the capabilities Java has to offer. As fate would have it, the work copy Kathy & Bert's book became available to me as I started to work in a new department where I have to program in Java. I was drowning. I had to keep on asking the youngsters on the team for assistance. You can't believe what that does for your self-confidence. But as I read more and more of Head First Java I found myself sitting in tech meetings not only understanding what was being said but I was actually coming up with some fresh ideas that helped us re-design our systems to become fully OO. Why is that so. Simply because of the unique way Kathy and Bert teach and share their knowledge. The best way for me to describe this book is by using the teacher at school that we all have encountered in our school careers. You know the one that enthusiastically drew the most elaborate drawing on the black board to explain his point, the one that simply generates interest in his subject purely because of his sheer love of the subject he teaches. Now imagine that teacher in book form. The Head First way, your favourite teacher in a book. I can carry on for quite awhile about the unique style of the Head First way, but I suggest you download the sample chapters at O'Reilly or go download the "demo" at Kathy & Bert's own site... What has this book done for me. For one it finally made me grasp Polymorphism, and the use of interfaces. Though I've used it before, like a parrot without understanding, I never saw it's real strength. Now I use it all the time. I can't believe I programmed Java without them. Head First Java turned me into a Java OO programmer instead of a Java procedural programmer. Yep one can write pretty neat procedural programs in Java. If you are a Java programmer that has problems understanding the finer points of the language and OO in general I suggest you go out and buy the book. I want to end with a word of caution. This book, because of it's uniqueness, might not appeal to everybody. I suggest you browse (or download the demo) the book before buying. You will know immediately know if the book is for you. If you want learning to be fun buy this book.
The exercises are excellent. I think I could learn more from just the I want to point out one particular thing they do with the weirder You absolutely must have this book if you want to learn Java, and you
Of course, you can't learn Java without a good understanding of object-oriented languages. I made fairly heavy going with 'Learning Java' until I decided to dive in head first, 'Head First Java' that is - I bought this book that has a totally different attitude to teaching than I've seen before in computer books. The style is humorous, full of graphics, cartoons, puzzles, quizzes and crosswords. It reminds me of the textbooks that used to try and teach me geometry and algebra in high school or my daughters elementary books on Roman and Greek history I purchased for her at the British Museum. The style didn't work to teach me much algebra and geometry, but I wasn't anywhere near as motivated. This time, it worked. In a couple of weeks I worked through the book and finally have Java skills where I can branch off and start coding the projects I had in mind (though something more advanced will be required soon.) In the introduction the authors examine learning and explain why they designed the book as they did. To quote from one section: "Some of the Head First learning principles. Make it visual. Put the words within or near the graphics. Use a conversational and personalized style. Get the learner to think more deeply. Get-and keep-the reader's attention. Touch their emotions." They argue that our brain is tuned to novelty, and that their style provides the novelty to keep your brain turned on. They also provide ten tips for good learning. That's one thing that seems to set this book apart from most other computer books, they say they think of their reader as a learner and indeed that's the way you are treated by the book. The book also has a good emphasis on test-driven development, a good style to get new programmers started. I also appreciated the excellent chapter on how to package all your code up for release, something that you might expect to be trivial but not quite as easy as expected. When compared to 'Learning Java' the coverage is not as good, 'Head First' really only covers the basics, up to and including creating a GUI with SWING and then touches a number of others; 'Learning Java' goes on to explore, with a fair depth, network programming, web programming, servlets, applets, Java Beans, XML and other topics that are only touched on briefly in 'Head First.' If the style of learning does not suit you then this will be an incredibly irritating and useless book, I'd give it a try first, though. This edition also has a fair number of errors, including some in the examples. To this all I can say is "shame, shame, shame." I keep on harping on this in computer book reviews but if you can't figure out a way of including code that compiles and/or runs in your book then give up. The example code is available online - how hard is it to check that it all runs and then include that source directly into the text. When you get down to it, though, the only way to really decide on the worth of a tutorial is to decide how well it teaches. 'Head First Java' excels at teaching. OK, I thought it was silly, I had a hard time making myself do the exercises, fill out the crosswords and solve the puzzles. Then I realized that I was thoroughly learning the topics as I went through the book. 'Learning Java' was doing the same job, but the dry traditional method wasn't doing as well. Both books are well written, designed and constructed-the style of 'Headfirst Java' just made learning, well, easier. It would seem to me that the 'Head First' approach is going to work wonderfully for the more 'beginner' topics, books for introducing you to a new style of programming, a new language or a radically different operating system or application. So if you're looking for a book to introduce you to Java then I can recommend 'Head First Java'. Now if I could only find a book as good to introduce me to Common Lisp.
The book is organized as a tutorial of seventeen chapters that start with object oriented concepts and progress through graphics, swing, networking, I/O, RMI and deployment issues. I really like the Code Kitchen project. It is built in an incremental fashion on the material covered in the later chapters. In each chapter there is a group of exercises to challenge your retention of the material. But even more powerful are the learning concepts that the book is based on. Kathy and Bert are experienced instructors, but they have taken their knowledge of the content and merged it with the latest information in learning concepts to create a book that is fun to read, but a tremendous teaching tool. Dry and boring authors beware; tedious technical tomes are no longer acceptable, if they ever were. The book is an excellent investment in time and money for anyone that wants to learn Java, but if you prefer a more serious tone, there is always "Thinking in Java" by Bruce Eckel, another of my favorites. However, we liked the book so much that we bought several copies to start some of our staff down the Java road. One last point, do the exercises. They may seem a little trivial, but like calisthenics, they are very effective.
If you see it in a store, take the time to read some pages, or look at the sample chapters before you say it's a dummies book. It is definitely not a dummies book! I really don't consider myself a dummy, I just prefer it when things are clear. It is a very differrent experience, and I guess that people who are more comfortable with traditional methods might not like it. I happen to like things that are off-beat, and this was the perfect way for me to learn. One problem is that now I am hooked on this style and it's going to be harder for me to go back to learning things with text books. I am waiting for them to apply this format to other things I need to learn. O'Reilly are you listening? ... Read more | |
| 12. Excel 2007 For Dummies by Greg Harvey | |
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list price: $21.99 -- our price: $12.31 (price subject to change: see help) Isbn: 0470037377 Publisher: For Dummies Sales Rank: 5561 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review If you’ve never worked with a computer spreadsheet, or if you’ve had some experience with earlier versions of Excel but need help transitioning, here you’ll find everything you need to create, edit, format, and print your own worksheets (without sacrificing your sanity!). Excel 2007 for Dummies covers all the fundamental techniques, concentrating on only the easiest, most user-friendly ways to get things done. You’ll discover how to: Plus, in keeping with Excel 2007’s more graphical and colorful look, Excel 2007 for Dummies has taken on some color of its own, with full-color plates in the mid-section of the book illustrating exactly what you’ll see on your screen. Whether you read it from cover to cover or skip to the sections that answer your specific questions, the simple guidance in this book will have you excelling at home or in the office no time. Reviews
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| 13. Head First HTML with CSS & XHTML by Eric T Freeman, Elisabeth Freeman | |
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list price: $39.99 -- our price: $20.35 (price subject to change: see help) Isbn: 059610197X Publisher: O'Reilly Media Sales Rank: 4353 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With Head First HTML with CSS & XHTML, you'll avoid the embarrassment of thinking web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a Head First book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML, CSS, and XHTMLinto your brain in a way that sticks. So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin. Praise "This book is a thoroughly modern introduction to forward-looking practices in web page markup and presentation." "What used to be a long trial and error learning process has now been reduced neatly into an engaging paperback." "I love Head First HTML with CSS & XHTML--it teaches you everything you need to learn in a 'fun coated' format!" - "I haven't had as much fun reading a book (other than Harry Potter) in years. And your book finally helped me break out of my hapless so-last-century way of creating web pages." "If you've ever had a family member who wanted you to design a website for them, buy them Head First HTML with CSS and XHTML. If you've ever asked a family member to design you a web site, buy this book. If you've ever bought an HTML book and ended up using it to level your desk, or for kindling on a cold winter day, buy this book. This is the book you've been waiting for. This is the learning system you've been waiting for." Reviews
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| 14. Microsoft Office 2010 Plain & Simple by Katherine Murray | |||
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list price: $29.99 -- our price: $19.79 (price subject to change: see help) Isbn: 0735626979 Publisher: Microsoft Press Sales Rank: 6740 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan | ||
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Editorial Review Get the fast facts that make learning Office 2010 plain and simple! This colorful, no-nonsense guide uses easy-to-follow steps and screenshots, and clear, concise language to show the simplest ways to get things done with Microsoft Word, Excel, Outlook, PowerPoint, Access, Publisher, and OneNote. Reviews
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| 15. Droid X For Dummies (For Dummies (Computer/Tech)) by Dan Gookin | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0470903198 Publisher: For Dummies Sales Rank: 4469 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The Droid X has landed and it?s selling like hotcakes! Ultimate For Dummies author Dan Gookin introduces you to everything the Droid X does. Covering a wide range of how-to topics, this full-color guide explores the device's features and shares techniques to getting the most out of Motorola's exciting smartphone. You?ll quickly discover that the Droid X is more than just a cell phone as you walk through setup and configuration, texting, e-mail, accessing the Internet, synching with a PC, using the camera, running multiple apps simultaneously, and expanding the Droid X?s potential with new software. Don't avoid the Droid X! The three D?s?Droid X, Dummies, and Dan Gookin?have you covered! Reviews
Customer review from the Amazon Vine™ Program (What's this?) I am an experienced Droid X user (see my review), and I'm very experienced with electronics in general. Therefore, I am writing my review of Droid X for Dummies by Dan Gookin in terms of accuracy and completeness as well as accessibility. In short, Droid X for Dummies hits the mark in all categories.
I've been using my Droid X for over two months, and I'm very familiar with the overall operation of the device. I went through all of the instructions that Gookin gives in his book, and I can report that he does not steer you wrong in any of his steps that he outlines. Gookin also did a great job of covering the seemingly endless feature set of the Droid X. I can't think of anything that you can do with a Droid X out of the box that he didn't cover. This is also not a mere list of things that you can do, but it is rather a detailed step by step guide in how to use each of the features. In terms of who should read this book, I would say that it is for the first time cellphone to first time smartphone user. I would also say that anyone who is intimidated by technology in general is likely to find this to be a security blanket. Droid X for Dummies is a fairly self contained text, and it is thoroughly cross referenced when information in one chapter supplements another. Overall, I think this is a very well done beginner book on the Droid X. If are unsure if you are getting everything out of your Droid X, check the table of contents. If everything sounds familiar, you probably don't need this book. If you are having trouble with any of the features in the table of contents, this might be just what the doctor ordered. The only caution I have with a book like this is that the material will become dated over time. Gookin successfully straddles the Android 2.1/2.2 fence, but your mileage may vary for Android revisions beyond 2.2. Overall: B+
Customer review from the Amazon Vine™ Program (What's this?) I have been a fan of Dan Gookin for many years. The first book I read of his was "DOS for Dummies" which I still have. Hopefully it will become a collector item soon! Although probably not, but I have this thing about not throwing out books. I should really seek professional help?
Droid X for Dummies should be included with the purchase of every Droid X smart phone. The Droid X does not really come with a manual, so this would definitely be a big help. Although the Droid X is a very user friendly and in the 2 or so months since I have owned one, I have pretty much figured out most of it through trial and error. It is a user-friendly phone. But this book would have saved me some time. Who would benefit from this book? Any new user to the Droid X. Any non-technical person that has had the phone for a while but does not feel confident enough to experiment. Any dummy. But then again, if they have a Droid X they can't be that dumb.
Customer review from the Amazon Vine™ Program (What's this?) I wasn't sure if there was an entire book's worth of information needed on the Droid X but I found this book to be surprisingly useful. I've had my Droid X for 2 months and have already learned a lot about it but this book still managed to teach me a few things and was orders of magnitude more helpful than the original product documentation. It would have been a real time saver if I'd had the book when I originally got the device.
The only nits to pick: -some of the information is already a bit outdated, specifically when it talks about apps that are available. Online sources, such as lifehacker, are more useful for "best of ..." app lists. -a lot of the jokes are really not funny, annoying in some cases.
Customer review from the Amazon Vine™ Program (What's this?) This is THE book if you just got the new Droid Phone, as I did. Whether you're a tech geek and write your own Apps, or a fat fingered klutz (like me) this book is full or fun and informative tips.
The book walks you step by step through set-up, configuration, email, internet, camera, troubleshooting, warnings, etc. Lots of nice color illustrations, even a few cartoons. Easy to read, easy to use, easy to understand.
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| 16. Professional SharePoint 2010 Branding and User Interface Design (Wrox Programmer to Programmer) by Randy Drisgill, John Ross, Jacob J. Sanford, Paul Stubbs, Larry Riemann | |
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list price: $49.99 -- our price: $31.49 (price subject to change: see help) Isbn: 0470584645 Publisher: Wrox Sales Rank: 14905 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review With SharePoint 2010, Microsoft has provided a more robust environment for creating collaboration and content management sites that rival any of the popular websites on the internet. Creating a branded SharePoint site involves understanding both traditional web design techniques as well as topics that are typically reserved for developers. This book bridges that gap by not only providing expert guidance for creating beautiful public facing and internal intranet sites but it also addresses the needs of those readers that only want to understand the basics enough to apply some style to their sites. Things like creative design, the experience visitors have navigating your user interface, ease of use?these are all important branding considerations and not always intuitive. This unique book from a team of SharePoint branding experts lays it all out. The book is divided into four sections: Whether you want to make SharePoint look completely different or just make minor design changes, this expert guide will provide tips, techniques, and insights to get the job done. Reviews
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| 17. iPad For Seniors For Dummies (For Dummies (Computer/Tech)) by Nancy C. Muir | |
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list price: $24.99 -- our price: $16.49 (price subject to change: see help) Isbn: 0470883170 Publisher: For Dummies Sales Rank: 4141 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review The iPad is the perfect device for the senior market, combining the Web, e-mail, photos, video, and book reading into an intuitive, portable device. Written by veteran Dummies author Nancy Muir, this fun and friendly guide shows you how to use the many features and capabilities of the iPad to make life easier! You'll learn how to use the multitouch screen to zoom in and out on Web pages and choose a font and size that makes reading comfortable so that you can get directions, plan vacations, enjoy photos, keep in touch with family, obtain financial and legal information, and much more. You'll quickly discover that the iPad and iPad for Seniors For Dummies are the perfect combinations to get connected and stay connected! Reviews
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| 18. Design Patterns: Elements of Reusable Object-Oriented Software by Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides | |
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list price: $59.99 -- our price: $34.59 (price subject to change: see help) Isbn: 0201633612 Publisher: Addison-Wesley Professional Sales Rank: 7650 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Reviews
There are other advantages to this book. It isolates 23 of the most common patterns and presents them in detail. You wouldn't think that 23 patterns would be enough, but once you become adept at recognizing patterns, you'll find that a large fraction of the patterns you use in practice are among these 23. For each pattern, the book carefully presents the intent of the pattern, a motivating example, consequences of using that pattern, implementation considerations and pitfalls, sample code (C++ or Smalltalk), known uses of that pattern in real-world applications, and a list of related patterns. Upon first reading, you will start to recognize these patterns in the frameworks you see. Upon second reading, you'll begin to see how these patterns can help you in your own designs, and may also start to see new patterns not listed in the book. Once you become familiar with the pattern concept, you will be able to originate your own patterns, which will serve you well in the future. One of the most valuable contributions of this book is that it is designed not merely to help you identify patterns, but to give you a sense of which patterns are appropriate in which contexts. I think this book is particularly valuable to many C++ and Java programmers, because of the dynamic and flexible design philosophy it follows. (Its two fundamental principles of reusable OO design are: "Program to an interface, not an implementation" and "Favor object composition over class inheritance".) I've found that many C++ books unfortunately tend to emphasize a rather static and inflexible design philosophy. Many C++ programmers do not realize how the language and the books they've studied from have been limiting their thinking until they have been exposed to ideas from other lanugages. The authors of this book have obviously been influenced by other languages as well, especially Smalltalk, and have brought many of its best lessons to C++ design. Most Java books seem to take after the C++ books, even though Java is a more dynamic language. This book may help Java programmers take full advantage of the extra power offered by their language, if they look deeply enough into some of the lesser-known features its runtime system affords. Last, but not least, this book is valuable because it names the patterns it uses, and so gives programmers a common vocabulary to describe design concepts, rather than particular implementations. You'll find yourself saying things like, "That would be a good use for a Decorator", or "Should we use a Facade or a Mediator in this case?" I encourage readers of this book to use this vocabulary with other programmers. In summary, this is one of the few books that I think belongs on every programmer's "must-have" list. Not to overuse a cliche, but like object-oriented design itself, the pattern concept is one of those rare paradigm-shifts in computer programming. It is equally valuable to expert professional and novice student alike. The book has a home page at http://st-www.cs.uiuc.edu/users/patterns/DPBook/DPBook.html
In particular, many of the patterns in this book represent highly distilled wisdom about effective solutions -- distilled so far that, unless you have implemented code that realizes the pattern in question already, you may have trouble absorbing the material. I find that programmers-to-be who dive into this book, often end up talking annoyingly about "applying patterns" without having a real grasp of how these things translate (with some distortion and compromise) into real projects. That being said, an excellent way to bridge the gap is to read this book along with "Pattern Hatching : Design Patterns Applied" by John Vlissides. That book is a chatty companion piece for this one -- I found myself understanding how to incorporate patterns into my day-to-day design work much more after reading both books. See: Pattern Hatching : Design Patterns Applied [also at Amazon.com] Overall, while this book is an extremely important contribution to software developers, it is structured in a way that makes the material difficult to absorb if you aren't approaching it with substantial previous knowledge about developing software. You can start with some of the simpler patterns (Singleton, for example) and work through the harder ones, but only by implementing projects and stumbling upon these yourself will you really feel a flash of recognition as you read them in the book.
The main asset of this book is in its trustworthiness and credibility - not such an easy thing to come by in computer books these days. I went through many if not most of the C++ examples in detail, and did not find a case where it didn't hold up, at least to the extent where it clarified what the point of the pattern was. The UML diagrams are also extremely helpful. Be forewarned, however; this is not light reading. The examples are based on heavy-duty design tasks your average programmer doesn't face, like language-parsing, toolkit creation, compiler writing, and the like. It makes one wonder how applicable many of the patterns are to less complex programming tasks. Also, most of the examples are in C++, so you really have to understand the syntax of C++ before you can get much value out of this book. Another drawback is that many of the examples are abridged, so at times you have to kind of extrapolate on what some of the code *would* look like in order to understand the examples. The chapter on Interpreter in particular was a tough nut to crack due to this. I actually would have liked to have seen *more* explanatory text associated with the code itself. For all that, many of the patterns are pretty staightforward. The trick is to nail down that you "get it" for each pattern. One technique I found enormously helpful in accomplishing this was to write a summary of the pattern after reading a chapter - right in the book, so it can referenced later (there's often an entire blank page opposite the beginning of each chapter you can use for this). You may find yourself delving back into the chapter to confirm your understanding. Overall, a challenging but ultimately rewarding read for anyone who wants to understand what design patterns are all about.
This book, on the other hand, made clear the "why" behind many software library architectures I've used, from the basic Java classes and AWT to things done in MFC, COM and the Stingray MFC extension libraries. Not only did it give an explanation, but it explicitly set out the "how-tos" on using these patterns yourself (complete with diagrams illustrating the structures and interactions), and more importantly when and when not to use particular patterns. For me at least, the most difficult part of designing an application is not coming up with good algorithms or efficient routines, but is constructing a sensible, easy-to-maintain architecture that will hand the demands placed on it...without writing excessively convoluted code. This seems more all the more difficult the larger the application gets. The patterns in this book clarified many things which I wish I had known earlier. A few patterns that I had "discovered" through much trial-and-error and observation were set out, often in a much cleaner form than I had come up with myself. Several of the patterns in the book were immediately applicable to a project I was working on, helping to speed through what likely would have been another messy and slow design phase. I would recommend ths book for any OO designer. At the very least, it will enable you to understand why various libraries were implemented in certain ways. At best, it will provide a useful toolkit of proven solutions enabling one to get the most out of an OO language such as C++ or Java, a toolkit that can be drawn on to solve your own architectural issues without reinventing the wheel. The only warning I would give about this book is to reiterate the warning in the preface's very first paragraph: "This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. You definitely shouldn't have to rush to the nearest dictionary the moment we mention 'types' and 'polymorphism', or 'interface' as opposed to 'implementation' inheritance."
However, I would like to say something to those readers who are totally new to design patterns and C++/Smalltalk -- please do not be intimidated by the seemingly terse, dry and difficult style of this book. Since I myself am new to the world of design patterns, I would like to share with you my own experience and hope you can make a better decision when you pick your design patterns book. "Design Patterns" is the classic text; its style is academic-oriented, rigorous, and terse. Unlike most popular computer books, you will find reading this book takes a lot of thinking, for each paragraph or even each sentence. Most examples used in this book are adapted from real world systems popular many years ago, so you will likely find you're not familiar with them at all. Moreover, some examples are related to GUI programming, so if you're mainly programming for backend, you will probably feel it's tough to understand some of the examples. Most code example in the book is written in C++ (some in Smalltalk.) If you're a Java programmer and have limited knowledge in C++, it might take you some time to guess what certain C++ syntax means. These all seem to be negative comment, but my conclusion is to the contrary -- this is the BEST book in the area, and you should read it despite of all the issues I mentioned above. I started my design pattern learning by using a couple of other books, such as "Java Design Patterns: A Tutorial", "Design Patterns Explained: A New Perspective on Object-Oriented Design", and "Applied Java Patterns". I chose these books mainly because they seem to be much easier to understand than "Design Patterns". However, after spending time in these alternative books, I found none of them offers the accuracy and depth as "Design Patterns". Often, after I read a chapter of the "easy" book, I feel I am still kind of lost. I seem to have understood the pattern I just learned, but then I feel it's not quite so. I guess I only learned the pattern in a superficial way, with little depth, and without being part of "big picture." Later, I turned to the classic, "Design Patterns". I forced myself to sit down and try to understand the authors' terse and rigorous writing and their unfamiliar examples. Gradually I found I was getting used to the style and the examples, and I actually started to learn much more from this book than from others. After reading half-way through the book, I felt the rigorous style is actually a big plus for this book, because I can get more accurate and in-depth information. Therefore, I strongly suggest that you buy and read this book, even if you feel it's difficult to read. Your effort will pay off eventually. Use other books as reference only.
This book is definitely not for those who still do not understand the virtue of the concepts presented in the book. This book is not for programmer level either(although they can still greatly benefit from the book to enter the next level). The examples in the book are in C++ but the patterns it describes is language independent. Those who really know Java(not just reading sth like Teach Yourself Java in XX days,weekends,in a nutshells, etc) should tell immediately that lots of patterns are already applied in Java, especially in J2EE. Knowing the patterns in the books not only make your design step up to the next level, but now also a MUST if you want to pass the perfessional certificate exam like SCEA. I have to say no one can claim they know OO design without knowing the concepts and patterns described in this book. This is one of those few books in computer world that will receive more and more recognization as time gose by. In three years no one will even mention 90% of those books currently getting five stars, but this one, I have to say, will be in top in foreseeable future and much longer. I totally agree that this book is a little bit hard to read. Please think it this way, anything you can learn in 10 minutes is useless and of little market value because anybody can do the same. Those who grasp the essence missed by the majority are distinguished and of high value....
Besides being a tool for writing good maintainable code, patterns are a crucial tool for communication among developers. Knowing even a half-dozen of the basic patterns will facilitate communication among team members immensely. For instance, you may be having a whiteboard design session with another developer or two, explaining some particular design you have in your head. Instead of having to detail 3 or 4 or more classes and how they would interact, you could simply say that you are thinking of using the Factory pattern here, and the Decorator pattern over there, and the others will know exactly what you are thinking. The patterns are grouped into three groups: Creational, Structual, and Behavioral patterns. Each pattern is considered in turn, each having sections detailing the intent of the pattern, the motivation for using it, the consequences (both good and bad) of its application, collaboration among the objects involved, and examples. The examples are mostly in C++ with a small dose of Smalltalk, but the patterns are equally applicable to any object-oriented language, Java in particular. Some of the patterns can be implemented even more simply and cleanly in Java, as a result of language features such as dynamic class loading, among others. This book is well-written, and it's a quality book well worth owning. It even has two nice ribbon bookmarks attached to the binding which makes to book even more practical as well as handsome.
What John Vlissides and the folks at AWL have done very well is re-shaping the book to electronic form. This is not just a duplication of the book, but a genuine adaptation of the content to a different medium, in this case HTML. Perhaps most valuable for me is the ability to pop this in and do a full-text search. I still use the paper book, though. It would have rated 5 stars but for one thing: the inability to record notes within the medium. That's not the fault of the publisher or anyone--it's a difficult technical problem that hopefully someone will solve. I would heartily recommend this to consultants or anybody who doesn't necessarily have a "home base" because these are much easier to lug through airports than the hardcover GoF book. :-) ... Read more | |
| 19. Quicken 2011 Official Guide (The Official Guide) by Bobbi Sandberg | |
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list price: $25.00 -- our price: $16.50 (price subject to change: see help) Isbn: 0071748687 Publisher: McGraw-Hill Osborne Media Sales Rank: 4842 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Packed with insider tips and expert techniques, Quicken 2011: The Official Guide helps you manage your finances and assets with ease! Find out the most effective methods for tracking your income, expenses, savings, transactions, investments, and so much more. Fully endorsed by Intuit, makers of Quicken, this official guide shows you how to tap into all of the software's powerful capabilities and new features--and save time and money. You'll get professional guidance along with details about online resources to assist you in making strategic financial decisions and planning for a secure future. Reviews
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| 20. Data Analysis with Open Source Tools by Philipp K. Janert | |
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list price: $39.99 -- our price: $24.72 (price subject to change: see help) Isbn: 0596802358 Publisher: O'Reilly Media Sales Rank: 6512 Average Customer Review: US | Canada | United Kingdom | Germany | France | Japan |
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Editorial Review Author Philipp Janert teaches you how to think about data: how to effectively approach data analysis problems, and how to extract all of the available information from your data. Janert covers univariate data, data in multiple dimensions, time series data, graphical techniques, data mining, machine learning, and many other topics. He also reveals how seat-of-the-pants knowledge can lead you to the best approach right from the start, and how to assess results to determine if they're meaningful. Reviews
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